Friday, July 8, 2011

NetLib C++ bug fix in Advanced 3D Game Programming with DirectX 10.0

Ok,
I'm using NetLib and got a packet to transmit and receive, but there was a crash.

In QueueIn.cpp in AddPacket the line
pPacket = *d_packetsUnordered.begin();
Throws on the first packet.
Just before that line you need...

if(d_packetsUnordered.size() > 0)
{


TF
 
 

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