We were using the SkinnedModelProcessor but is had some problems.
- Some models displayed all twisted up. We then did lots of tweeks in Maya and sometimes it worked, and sometimes not.
- We need our 3D modelers to be able to drop a model into the Content directory and immediately see the model in the game.
- We need to Mix-n-Match meshes, animations, and textures. For example, the player may change weapons.
- We need to detect end of animation, movement of bones (LimbNodes) and such for in game event and attack/collision detection.
- We need to be able to dynamically modify models meshes, for example, exploding monsters.
- We need to be able to use the same texture between models.
- We need to be able to strip the models of any unnecessary data so we have the smallest possible data set.
- It has to run on the PC and the XBox.
- When run on the XBox the FBX file should be pre-built into a binary format that reads really fast and is compact. (Not yet implemented)
Shameless commercial plug: If you are interested in using our library in your game, contact me and we can arrange it. We are thinking of a initial low fee to develop with the library, and a single lump sum when (and if) your game makes any money.
TF
1 comments:
Hello, i'm interesting in the code of your posts, but it's cuted right.
¿Can you doing something?
Thank you very much and congratulations for your blog.
Javier Alcón.
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